This Week in Apps - Clubhouse clones, WWDC21, apps have their best-ever quarter - Android

This Week in Apps - Clubhouse clones, WWDC21, apps have their best-ever quarter - Android

Welcome back to This Week in Apps, the weekly TechCrunch series that recaps the latest in mobile OS news, mobile applications and the overall app economy. The app industry is as hot as ever, with a record 218 billion downloads and $143 billion in global consumer spend in 2020. Consumers last year also spent 3.5 trillion minutes using apps on Android […]

Welcome back to This Week in Apps, the weekly TechCrunch series that recaps the latest in mobile OS news, mobile applications and the overall app economy. The app industry is as hot as ever, with a record 218 billion downloads and $143 billion in global consumer spend in 2020.

Consumers last year also spent 3.5 trillion minutes using apps on Android devices alone. And in the U.S., app usage surged ahead of the time spent watching live TV. Currently, the average American watches 3.7 hours of live TV per day, but now spends four hours per day on their mobile devices.

Apps aren’t just a way to pass idle hours — they’re also a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus. In 2020, investors poured $73 billion in capital into mobile companies — a figure that’s up 27% year-over-year.

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This week we’re looking into app store trends, Apple’s upcoming WWDC, new App Store rejections and what they mean for ATT (App Tracking Transparency), and whatever happened to that Arizona App Store bill, among other stories.

Top Stories

Apps just had the biggest quarter on record

Big news for the app economy this week, as App Annie reported that consumer spending on mobile apps broke a new record. According to new data, worldwide consumers in Q1 2021 spent $32 billion on apps across both iOS and Google Play, up 40% year-over-year from Q1 2020. It’s the largest-ever quarter on record, with mobile consumers spending roughly $9 billion more in Q1 2021 compared with Q1 2020, in part due to the pandemic’s continued impacts.

Image Credits: App Annie



Although iOS saw larger consumer spend than Android in the quarter — $21 billion versus $11 billion, respectively — both stores grew by the same percentage, 40%. Gaming drove a majority of the quarter’s consumer spending, as usual, accounting for $22 billion of the spend — $13 billion on iOS (up 30% year-over-year) and $9 billion on Android (up 35%).

Consumers spent $32B on apps in Q1 2021, the biggest quarter on record

Apple begins rejecting apps with fingerprinting tech

With the launch of iOS 14.5 looming, reports circulated this week that Apple has begun rejecting apps that use third-party SDKs that track users via a method called device fingerprinting. The Adjust SDK was one that didn’t yet comply with Apple’s new App Tracking Transparency guidelines, causing apps that included the SDK to be rejected. That could have been a large number of possible rejections, as Adjust’s website claims it’s trusted by more than 50,000 apps. But Adjust soon updated its SDK (open-sourced and here on GitHub), to hopefully re-enable app updates for its customers.